SportsPick
Entain · Full House Venues — Apr 2021 to Sep 2022


My role
Product Designer (co-lead)
Client
Entain · Full House Venues
Timeline
Apr 2021 – Sep 2022
Platforms
iOS, Android, venue terminal
Tools
Figma, Photoshop
Overview
A sports tipping game that gives fans a reason to watch the game at their local pub instead of at home.
The problem. Fans were watching sport at home instead of at the pub. Venues were losing visitors and bar sales.
What I did. Co-led the design of a tipping app that only works inside partner venues, and a 42-inch wall kiosk, using one shared design system.
The outcome. Deployed across 600+ venues, with 50K+ sign-ups during the pilot and a 94% tip completion rate.
Problem & goals
Pubs were losing customers to watching sport at home.
Why pubs needed help
Watching sport at home had become easier and cheaper. Pubs across Australia saw fewer visitors, shorter visits and lower bar sales.
The goal for Full House Venues (part of Entain)
- Give casual fans a reason to bring friends to a local venue
- Make it a weekly habit through the AFL and NRL seasons
Fewer visitors
Venues couldn't compete with the comfort of home and needed a reason to bring people in.
Check in at the venue
Tips can only be entered while checked in at a partner venue, so every game is a real, measurable visit.
A weekly habit
Group competitions for AFL, NRL, soccer and racing turned casual fans into regulars.
Audience
Two audiences: venue operators and sports fans.
Balancing two needs
- Venue operators wanted longer visits and more sales
- Fans wanted a tipping game that was quick and easy
Balancing both set how much went on each screen and kept every task to as few steps as possible.
The challenge
Making a location rule feel like a reward.
A rule that could push people away
Tips only work inside partner venues. If someone opened the app at home and saw a "not available here" error, they would likely delete it. The design had to make this rule feel natural.
Inside a venue, the app is for playing. Outside, it shows nearby venues screening the game.
Easy play in the venue
A quick location check switches the app to that venue. Matchups, standings and offers are easy to reach with one thumb.
Finding a venue
Outside a venue, the app lists nearby partner venues showing the big games, and the offers available when you check in.

PermissionExplains the reward before asking for location

At homeA map of nearby venues instead of an error

In the pubStraight into this week's tips
Design scope
One design system for a phone and a wall kiosk.
One library, two screen sizes
One set of Figma components worked across both screens, from a phone in your hand to a kiosk on a busy pub wall.
iOS & Android companion
- Easy to use with one thumb
- Quick location check
- Clear history of your tips
- Push notifications
Wall-mounted kiosk
- High contrast, readable from across the room
- Shows promotions when not in use
- Quick PIN to start playing
Role & process
My role, from pub visits to developer handoff.
Co-leading the design
I co-led design with Yuri Leleko across the app and the kiosk, covering research, visual design, the component library, user testing and developer specs.
Discovery & journey mapping
Visited pubs to compare how people browse games at home with how they enter tips in a busy bar.
Wireframes & contrast tests
Tested layouts on phones and kiosk concepts, adjusting button sizes until they were readable in bright pub lighting.
UI system & feedback
A dark theme on our design system, with clear selected states and a confirmation animation when you submit.
Usability testing & onboarding
Testing showed people hesitated at the location prompt. I redesigned it to explain the nearby rewards first, which noticeably increased acceptance.
Mobile app
Key flows in the app.
The main journeys
Tap any screen to see it larger.

Sign-in promptStep 01

Phone numberStep 02

SMS codeStep 03

Your detailsStep 04

Location permissionStep 05

Ready to playStep 06

Tipping homeStep 01

Pick winnersStep 02

Match detailsStep 03

ConfirmStep 04

SubmittedStep 05

Daily card gameLucky Win

Choose a packLucky Win

Card revealLucky Win

Daily sports quizQuiz

QuestionQuiz

ScoreQuiz

LeaderboardCompetitions

Beat the expertPromo

Venue dealsOffers

Games this weekWhat's on

Racing picksRacing

Your statsProfile

AchievementsProfile
Venue terminal
A kiosk designed for a busy pub.
Two modes on the wall
The wall kiosk has two modes:
- When not in use: a rolling leaderboard with live highlights, standings and promotions
- When touched: a tipping sheet where players can enter their picks in under 45 seconds

Tipping homeBig, high-contrast targets for a quick round of picks

SelectionPicks for the round

LeaderboardShown across the bar between games
In-venue games
In-venue games that bring people back.
Reasons to visit again
Two games only work inside a venue: Quizup, a daily sports quiz, and Lucky Win, a daily collectable card game.
Lucky Win
- Each visit gives you a random team card from one of five leagues: AFL, NRL, NBA, NFL and EPL
- Players collect full sets, which brings them back
- I designed and art-directed all 135 cards in one consistent style
- Each mascot started as an AI image, which I finished in Photoshop: lighting, card frame and sport branding
- AFL, NRL, NBA and NFL logos are blurred because we didn't hold those licences. EPL cards show the Premier League logo.










Design system
The design system behind both screens.
One brand on every screen
A fixed set of colours, gradients and a bold italic headline font, shared by the app and the kiosk so the brand looks the same on a 6-inch phone and a 42-inch screen.
Greys, charcoal and main red
Black & white
#000000Black#FFFFFFWhite
Grey
#F2F3F3#ECECED#D7D9D9#7E8384#717677#65696A#5F6263#4C4F4F#393B3B#2C2E2E
Charcoal
#EAEAEB#DFDFE1#BEBEC0#2C2C35#282830#23232A#212126#1A1A20#14141B#0F0F13
Main red
#FFE6E6#FFD9D9#FFB0B1#FF0003#E60003#CC0002#BF0002#990002#730001#590001
Supporting colours
Blue
#E6F3FF#D9ECFF#B0D9FF#0083FF#0076E6#0069CC#0062BF#004F99#003B73#002E59
Green
#E6F5E6#D9EFD9#B0DFB0#009700#008800#007900#007100#005B00#004400#003500
Yellow
#FEFEF1#FEFEEA#FDFDD3#F9F871#E0DF66#C7C65A#BBBA55#959544#707033#575728
#E0BD69 → #FFE29D · medal#B4B4B4 → #FEF4F4 · medal#FF725D → #FFA999 · medal#BABABA → #F2F3F3 · button#1B1B23 → #2C2C35 · button#FF0003 → #BF0002 · buttonDisplay
- 62px Ultra Italic62px / Ultra Italic
- 34px Ultra Italic34px / Ultra Italic
- 30px Ultra Italic30px / Ultra Italic
- 24px Ultra Italic24px / Ultra Italic
- 20px Ultra Italic20px / Ultra Italic
- 18px Ultra Italic18px / Ultra Italic
- 16px Ultra Italic16px / Ultra Italic
- 12px Ultra Italic12px / Ultra Italic
Supporting
- 30px Italic30px / Italic
- 24px Medium Italic24px / Medium Italic
- 16px Regular16px / Regular
- 12px Italic12px / Italic
Results
The results.
Reflections
What I learned.
A limit can become a feature
Limiting play to venues looked like a risk. Making check-in a reward, with weekly prizes, made it the main reason people came back.
Design for where people are
Designing for a phone and a wall screen showed that responsive design means adapting to the setting, not just stretching layouts.